TERRORMIND update 1.1(Devlog 1)


Hello and welcome to the very first TERRORMIND update: TERRORMIND(1.1)

This update is not a major update but I happen to be able to discuss new bug fixes like in the secret area the collision sphere that activates it was not reliably so it has been reshaped so activating the second area fight would be easier.

I have decided to nerf the imploders(the parasites that explode) by lowering there overall damage slightly so they are a bit more manageable to deal with.

I have placed health points in more areas mainly close to checkpoints to make the mechanic more used in the level but to assist the player in scenarios where there may be nowhere to gain health. but please note this does not mean that there will be a health point next to every checkpoint.

Finally, I have implemented a new mechanic where certain walls can be destroyed not by data keys but by using the binary blaster. How these work is that depending on the colour of the wall (E.g. blue or orange) you can destroy it with the corresponding ammo type. This has replaced the key floor after you escape the chaser parasite to add a little bit more variety of the stuff you can do with the Binary blaster. Any feedback on this mechanic is greatly appreciated

This is the end of the first TERRORMIND devlog. Thank you very much for reading this update and have a nice day!

Files

TERRORMIND(1.1).zip 402 MB
3 days ago

Get TERRORMIND

Leave a comment

Log in with itch.io to leave a comment.